
The final boss is both anti-climactic and a horrible fight with some attack patterns that are either completely undodgeable, or at least really hard to dodge. The weird thing is all open doors and collected items are saved, so why not just save the location at the boss door as well? I'm guessing this again is a nod to older RPGs where this was commonplace, but here it just feels like an unnecessary time-waster. The game has some iffy save-spots, where dying means you have to backtrack half of the dungeon. The gameplay itself isn't particularly good, hitboxes are (perhaps intentionally) awful and the movement feels clunky, especially when fighting skeletons who parry everything from the front, but since your sword only works in cardinal directions and they turn quite quickly these become a chore to fight. The issue is that many of the parts drag on for far too long (the quest that has you talk to all the npcs and the diablo part was where I really wanted them to get on with it), which causes them to feel less like a nod/parody to those games and more like a bad version of them. The soundtrack is not different in the various eras - it's always the same and not so much retro themed as you might think when first starting the game.1h 48m PlayedIt's a neat idea, progressing through rpg styles in appearance and to lesser extent gameplay, paired with a few jokes about common tropes. Especially the final boss theme is pretty intense. The melodies are great Evoland 2 has a soundtrack that can be listened to on its own regards without even knowing the game. The music, on the other hand, is masterfully done. They're all pretty playable though, even if not every part would be a good game on their own.

A selection of gameplay styles:Įach gameplay mechanic is worked out at least okay, some better, some worse. The other gaming elements are used mostly only once in a specific area. This time, though, his sword has a force that spreads out forward when Kuro attacks. The other gameplay element that's seen more often is a sidescrolling jump'n'run view where Kuro can also attack with his sword and utilize his friends' powers. Many places are visited in a classical Zelda like view, where Kuro wields the sword but can utilize the powers of Fina, Violet or Menos for special attacks. Gameplay-wise, Evoland is an action rpg in its core game mechanics. They're pretty likeable, albeit nothing outstanding. Kuro is your typical silent hero, Fina a cheerful and strong willed, Menos is serious and naive and Velvet is a adventurous smart woman. It's nothing we would write about in our " Moments" section, but it's nice enough nonetheless.

The game just offers enough individual spirit in its story that Evoland 2 has some vibe of its own - and the story can indeed offer some somber, serious or intense moments. The 3D visuals are simple, yet they tend to suffer from low framerates from time to time in the Nintendo Switch version. The oldest one has a Game Boyesque appeal in green and black, then there's a 8-Bit style (although it's too colorful for 8 Bit), a SNES style 16 bit timeline and the future is represented in 3D. The eras within the game are represented in various visual styles. Evoland 2 stays true to its predecessor and gives players memories from the past by presenting story parts that are heavily reminiscent of other games from different eras. Sounds a lot like Chrono Trigger? It surely is. Soon, those two are sucked into a story of time traveling where they find out that the future is bleak and they have to change it. "Different story" is a fitting word in this regard, since Evoland 2 does indeed have a story - Kuro, a young boy wakes up in the house of a girl named Fina without having memory of his past. Yet, Evoland itself was a pretty short journey that lasted only about 3 hours if really thoroughly played.

The predecessor of this game, Evoland 1, was a small gimmicky game that had been created to let RPG gamers relive some memories from the past and enjoy a rpg that goes through several stages of gaming history, starting as a simple green and gray Gameboy style action RPG to a turn based RPG that has some similarities to the likes of Final Fantasy VII. And it's being tested here on rpg-o-mania because I think it's a RPG. You wonder what this review is about? It's about Evoland 2, a game from French developer Shiro Games.

"What, you're testing jump'n'runs now at rpg-o-mania?" - "No wait, he's testing a shooter!" - "No, he's clearly testing a puzzle game".
EVOLAND LEGENDARY EDITION SWITCH GLITCH WINDOWS
Shiro Games - Tested on Windows in 2015 and the Nintendo Switch in 2019
